﻿namespace Commands.Mafia.Models
{
    using System.Collections.Generic;
    using Commands.Mafia.Enums;

    public class PlayerModel
    {
        public PlayerModel(string name, bool isInGame = false, Roles role = Roles.Default)
        {
            Name = name;
            Role = role;
            IsInGame = isInGame;
        }

        internal string Name { get; set; }
        internal Roles Role { get; set; }
        internal bool IsInGame { get; set; }
        internal Dictionary<int, string> PlayerList { get; set; }
    }
}
